
Traveller-digest      Thursday, August 19 1999      Volume 1999 : Number 981



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Starship Combat Question...
Re: Fast Food
Re: Starship Combat Question...
Re: Fast Food
Re: Hats off to Jesse
Re: Hal Clement...
Re: Poul Anderson...Hal Clement...links...
Insulting Leonard
Re: Flame bait
GTL10 Thunderbolt Shuttle
Re: Grav Belts
Re: Fuzzies
Re: Hal Clement...
Re: Starship Combat Question...
Missiles
Vilani Language
Re: Flame bait
Re: Starship Combat Question...
Hard Science
Re: Speech drift 
Re: Starship Combat Question...
RE SL for Traveller, Long
Re: Starship Combat Question...

----------------------------------------------------------------------

Date: Thu, 19 Aug 1999 13:19:39 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Starship Combat Question...

In mail you write:

> On Thu, 19 Aug 1999 11:51:35 -0500, Kenneth Bearden -- Walker Jane
> Productions <dreamer@brokersys.com> wrote:
>
>>The bad guy pilot says, "Oh shit!", and he hits the thrusters.  The two 
> ships
>>break away from each other, twisting the umbilical between them.
>>
>>Wa-laaa, we're in starship combat at close range too.
>>
>>That's how it is going to go--not two hostile ships fighting, then closing 
> to
>>boarding range.
>
> Close range?  Try point-blank, in terms of starship combat.  Automatic
> hits, up to the maximum ROF of the weapons.  Both ships are going to get
> shredded if they open fire.  Hell, they're in the danger space of their own
> missiles.  Possibly close enough for sand cannisters to function as KKMs.
>
> Unfortunately(?) Leonard is right on the money this time.

Well, his scenario for *getting* to close range is plausible. But
missiles are likely to have safeties that won't even let them *arm*
until they are 100 km or more away.

As for anything else, it's like dueling with 50 cal machineguns at 10
paces... 

Or, just consider what would happen if *any* surface combatant in a
modern navy got *alongside* an enemy warship before they opened fire.
The ship that fired first would have an almost guaranteed kill. 

And given the relative masses and momentums of the ships, that
umbilical will snap almost immediately. God help anyone who gets in the
way.

Personally, if *I* had to *plan* for getting that close to another ship
while we were both armed, I'd replace the doors on some cargo bays and
(and maybe a few weapons bays) with *heavy* armor (at least as goo as
the surrounding hull, maybe a bit better, containing firing ports and
mounts for heavy infanty/light armor type weapons.

Plasma guns, Recoilless rifles, artillery (prohectile and energy
weapons). That sort of thing. 

Of course, in his scenario, it sounds like the *players* rather than
the "bad guys" would be more likely to be set up this way. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 19 Aug 1999 13:33:07 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Fast Food

In mail you write:

> At 06:45 PM 8/19/99 +0100, you wrote:
>
>>Beg to differ. The danger radius for a grenade is greater than the
>>throwing range.
>
> In infantry basic, you throw two live grenades.  The first one goes about
> five meters, the second about fifty.
>
> Something about hearing shrapnel whistling above your head...

And one of the reasons that there were *several* attempts to
re-introduce the sling (either strap and pouch type or the "staff
sling", not the y-shaped stick thing) when the modern grenade was
introduced. But they fell victim to the unfortunate fact that it takes
a *lot* of practice and training to use a sling in a manner that isn't
more dangerous to *you*. 

ObTrav: Marine and army boot camps keep a close eye out for recruits
from low tech worlds. Some "low tech" skills like sling, bow and
crossbow are *very* useful even at TL15.

A decent slinger would only need a little practice to get used to the
heavier grenade. Standard sling "bullets" in roman times were 4 ounce
(115g). So his range will reduce a bit. Which means he may only be able
to do 100-150 yards. Though without looking up figures for ancient
slingers I won't rule out 200 yards.

That still makes him an asset to a squad. Almost as good as a mortar,
but with the only extra weight being a few ounces of nylon and plastic
(a "GI" sling). And if he's any good he can *aim* the damn things. As
in "Which eye do you want it in?" (Or more to the point "You want the
grenade dropped through the driver's hatch or the commander's hatch?")

And if he runs out of grenades, rocks will do. Trust me, unless he hits
your helmet, a trained slinger *will* wound you if he hits you,
possibly even kill you. 

Bowmen and crossbowmen get sent to sniper school. 

So don't go sneering at those "barbarians" lined up at the enlistment
office. They may be more valuable than you are!

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 19 Aug 1999 17:05:12 -0400
From: "Chris Seamans" <semo@pil.net>
Subject: Re: Starship Combat Question...

- -----Original Message-----
From: Kenneth Bearden -- Walker Jane Productions <dreamer@brokersys.com>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Thursday, August 19, 1999 12:58 PM
Subject: Re: Starship Combat Question...


>His word is LAW, and that it is it.  Period.  He knows everything.
>
>
>Does anyone ever listen to this guy?


Yep. I listen to him, even when I don't agree with him. I don't see what all
the fuss is about here.

------------------------------

Date: Thu, 19 Aug 1999 16:24:11 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Fast Food

"Douglas E. Berry" wrote:
> 
> At 06:45 PM 8/19/99 +0100, you wrote:
> 
> >Beg to differ. The danger radius for a grenade is greater than the
> >throwing range.
> 
> In infantry basic, you throw two live grenades.  The first one goes about
> five meters, the second about fifty.
> 
> Something about hearing shrapnel whistling above your head...
> --
> 
>  Douglas E. Berry       dberry@hooked.net
>  http://www.hooked.net/~dberry/index.html
> 
> "Some days, you just can't get rid  of a bomb!"
>                     -Adam West, as Batman

Do you use a program to select random sig files, or do you just change
them as suits you?  ISTR you saying the former.  Either way, this sig
file quote is a _perfect_ match for the topic of your post.  ;-)

ObTrav:  Ummm...artificial intelligence?  *shrug*

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Thu, 19 Aug 1999 14:31:26 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: Hats off to Jesse

Dave Strebe wrote:
> 
> <sounds of cheering and clapping!!!>
> I stand in awe of Jesse's art work, check out his latest at
> http://www.vision-forge-graphics.com/jesse/traveller/traveller_gallery.htm
> scroll down to the bottom of the gallery and check out his warship.

Ha! love 'em Jesse. What do you expect for a starship class named after
a pretentious onion?

"Do not taunt the Happy Fun Ball"

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Thu, 19 Aug 1999 14:44:05 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Hal Clement...

In mail, traveller@lists.imagiconline.com writes:

> I too, prefer the fuzzies to be natives of the planet.  I use fuzzie
> character types myself in classic Traveller.  Certainly they have low
> physical stats, but their social and charisma are higher than normal.  Takes
> a pretty grim Merc to blow away a cute, adorable little fuzzy critter.  :)

A compunction not shared by the cute, adorable *survival-oriented* fuzzy!

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 19 Aug 1999 14:48:28 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Poul Anderson...Hal Clement...links...

In mail you write:

> Leonard said :
> ---
> If one of *my* characters wound up at Well World, you can be sure that
> unless I was sure that we were with Nathan Brazil or Mavra Chang, I'd
> "accidentally" fumble a roll and get killed *quickly*. Heck, even if we
> *were* with either of those too, "opting out" would be *real* tempting.
> ---
>
> Oh man, lucky gaming group.  I would have loved to be in that adventure.
> I've read all 8 (or is it 9) books in the series and love them.
>
> Hey Leonard, keep the Chang women, I'll use Obie.  :)

Well, its like this. 

Remember the scene in Ghostbusters when one of them says "If someone
asks you if you are a god, you answer *yes*!"?

Well, I have a problem playing in group where a PC *or* NPC can
*truthfully* answer yes. At least as long as *I* can't do so as well. :-)

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 19 Aug 1999 18:32:44 -0400 (EDT)
From: Charles Collin <charles@hebb.psych.mcgill.ca>
Subject: Insulting Leonard

Hi all.  

Some thoughts on Kenneth's insulting comments towards Leonard:

I think Kenneth may have been put off by Leonard's tone as opposed to his
words.  All those *asterisked* statements can give the impression that one
is talking with the kind of condescending emphatic tone that one uses with
a child: "No, *that* boot goes on the *other* foot, Timmy!"

None of this is to say that I condone what Kenneth said.  I think it was
mean and petty to attack someone like that.  And I don't think Leonard
intends to come off as condescending, but I have to admit that that's the
way I saw it in the first few posts of his that I read (several years
ago).

Just my .02 Cr worth,
Charles C.

------------------------------

Date: Thu, 19 Aug 1999 20:58:24 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: Flame bait

>Kenneth.

Is this clif resubscribing under another alias?

Off-list please.

------------------------------

Date: Thu, 19 Aug 1999 23:23:12 +0100
From: John Buston <John.Buston@tesco.net>
Subject: GTL10 Thunderbolt Shuttle

[A cleaned up version of the kkm posted a couple of days ago]

When you need it now, but it is inconveniently half-a-system away, the
Thunderbolt Shuttle gets it to you in a hurry.

Taking small packages across a star system in less time than you could jump,
this craft is the ultimate in raw power. With only a basic life-system, no 
stateroom, and nearly 7Gs of acceleration it is not for the faint-hearted. 
Indeed it is often used totally automated as a package delivery system.

There is no dedicated cargo space. Small packages have to be stuffed into the
access spaces in the drives and fusion reactor! There is around half a DT of
very small maintenance access spaces available.

The military also use these craft as high speed couriers. It is rumoured that
they use stealthed versions as very long range, ship killing missiles, though
this has always been officially denied.

Ship Specifications

2 Displacement Tons, Unstreamlined, 100 point armor 
Cockpit Bridge including pilot workstation 
1 Short Term Access Thruster Module 

Statistics: Emass 14.8, LMass 14.8, Cost MCr 2.892, HP 900, Hull Size Mod: +5
Performance: Accel 6.76 Gs (6.76 Gs empty), Jump 0, Air Speed 0 mph 

Non Standard Options

Short Term Access Thrusters (designed using Gurps Vehicles) provide 9 tons of
vectored thrust, 91 tons of non-vectored thrust and fusion power. Only short
term access spaces are built into the drives, they therefore must be maintained
on the ground or in a space dock.

Stones Throw Shipyards - August 1999

http://homepages.tesco.net/~john.buston/StonesThrow.htm

------------------------------

Date: Thu, 19 Aug 1999 23:32:31 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: Grav Belts

>Cleon Industries Mk1+ Grav Belt

Note the whole thing could be powered by a 30 square foot solar panel
(retractable). So on a clear day you could fly to the moon :) 
[For my next trick - the near C grav-belt].

Add a small battery for power at night, fly above the clouds or go into orbit,
and this baby can stay aloft forever. So this is a very basic launch vehicle for
anything you want for under $4000. :)

------------------------------

Date: Thu, 19 Aug 1999 22:46:15 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: Fuzzies

On Thu, 19 Aug 1999 16:59:33 -0400 (EDT), "Jory Earl"
<j-man@iname.com> wrote:

>Indeed, it is the real 3rd book.  The other 2 you refer to are "Fuzzy Bones"
>by William Tuning and "A fuzzy Odyssey" by an author who's name is so
>strange I can't remember it.  :)

That would be 'Golden Dream: A Fuzzy Odyssey' by one Ardath
Mayhar.

I have all three canonical Fuzzy books, and both deuterocanonical
Fuzzy books.  While I prefer, emotionally, the idea of the
Fuzzies being native, I can't see it happening given the
information in LF and FS; fb and gd are attempts to explain those
oddities, and, in my opinion, reasonable ones.  FAOP doesn't
explain them in any way, and actually leaves the 'native origin'
question open.

And I _do_ like the idea of Fuzzies in a Traveller campaign; I'm
not sure whether I'd restrict them in any way, or whether to
allow them to do anything reasonable within the limits of their
physiology (i.e., allow them human-level INT and EDU, but reduced
STR and END).
- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Fri, 20 Aug 1999 23:46:13 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Hal Clement...

>  Takes
>> a pretty grim Merc to blow away a cute, adorable little fuzzy critter.
:)


Or somebody who's seen Return Of The Jedi.....

NB

------------------------------

Date: Fri, 20 Aug 1999 23:48:33 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Starship Combat Question...

>Or, just consider what would happen if *any* surface combatant in a
>modern navy got *alongside* an enemy warship before they opened fire.
>The ship that fired first would have an almost guaranteed kill.


Mmmmm.....Goalkeeper. Yeah, that's a scenario I've asked CVSG weapons
officers about. It wouldn't be pretty.

NB

------------------------------

Date: Fri, 20 Aug 1999 08:39:32 +1000
From: dadams@parracity.nsw.gov.au
Subject: Missiles

From memory, the 6g limit on missiles was a handwave limit due to the way
Thruster plates worked.

It depends how you see thruster plates work. IYTU , if thruster plates just
creates thrust, then you can 30g missiles and have the KKM from hell, given
enough acceleration. If Thruster plates manipulated space in some strange
way to provide movemnt, then 6g is the hard limit.

I personally see Thruster plates to be in the second catagory.  Missiles
have a hard limit of 6g. They can accellerate to near light speeds, if they
have the endurance. They dont have the worry of turning whatever inside of
them into anchovie paste.

Darryl
Visit our Web Site : http://www.ParraCity.nsw.gov.au

------------------------------

Date: Thu, 19 Aug 1999 18:00:37 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Vilani Language

If the Vilani were appropriated and uplifted (effectively) by the Ancients,
shouldn't their tongue to closer to the Droyne language structure than the
Terran / Solomani version? IIRC We know the Ancients used them as menials
etc... so how did they talk?

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Thu, 19 Aug 1999 18:09:17 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Flame bait

John Buston wrote:
> 
> >Kenneth.
> 
> Is this clif resubscribing under another alias?

Better that you should mention the name Hastur than that one....

(Waitaminit.  Did I just mention "Hastur"?  Yes, I did indeed type
"Hastur"....)

*sound of unspeakable horrors popping my soul into a toaster oven for a
light snack*

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Fri, 20 Aug 1999 00:24:25 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Starship Combat Question...

Kenneth Bearden <dreamer@brokersys.com> writes:

>Does anyone ever listen to this guy?

At least his comment was on the technology - you may not like his opinion
or how it was phrased but it wasn't a personal attack on you in what he
wrote. If you want to flame him on a personal level I suggest that you take
it off list. Feel free to argue about the technology and the Traveller
related side though, I don't mind how hot that gets.

I've the greatest respect for you but your post surprised me.

Regards,

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Fri, 20 Aug 1999 09:27:12 +1000
From: dadams@parracity.nsw.gov.au
Subject: Hard Science

I think that the thread that Shadow sux/rules (strike out one or the other)
has started out too personal.

I for one do not read his emails unless something extremely interesting
comes up. This is mainly due to his writing style and different views on
Traveller science.

I have read a book by Ben Bova (from the top of my head "How to write Space
Sci Fi', but the book is at home so I can not get the name right). He had
an interesting point. In one of his stories, he mapped out exactly how his
spaceships worked. Yet he did not use any of this information in the story.

Why? They where not needed to progress the story.

The problem with real science, it is only as real as we think it is. Take
Space 1889 for example. That game was based on "real" scientific theories
of the day, and yet we know that such things as Ether are in fact
incorrect. We are still today coming across observable events that defy
realistic explanation, and some basis of foundation scientific theories are
being challenged by the lack of evidence predicted by these theories.

Traveller is set in a future far in the future. Thruster plates and Jump
drives are fact in this "fictional" universe. Scientific theories can be
observed and tested by observation in over 10,000 habitable systems. We
have only 1. They have had cultures not limited by the Terran mindset
exploring the universe. There have had a Mule character create a pocket
universe.

If you want to have a game of Traveller that is based on real science, it
is your right. People who like myself enjoy the sense of wonder imagining
are universe where humanity and aliens regularly laugh at the laws of
gravity, design vessels which make the Concorde look like a biplane, and
fight wars of senseless carnage.

On a personal level, Leonard, I wish you would not *accentuate * as often
as you do. That more than anything else deters me from reading your emails.

Regards
Darryl




Visit our Web Site : http://www.ParraCity.nsw.gov.au

------------------------------

Date: Thu, 19 Aug 1999 16:43:56 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Speech drift 

> We haven't got a lot of information on Vilani grammar, unless the
> Language/Culture list has created it, so writing this gibberish might be
> difficult.  It could be fun to use in a scenario though.  Of course, we
> need to remember that the "Anglic" words could well be spelt phonetically,
> with a "Vilani accent", so recognising them wouldn't be automatic.  There
> may be some "Tok Pisin" somewhere on the Net, if you want examples of how
> incomprehensible such a thing can be to a speaker of one of the root
> languages.

Main Entry: Tok Pisin
Pronunciation: 'tok-'pi-z&n, -s&n
Function: noun
Etymology: Tok Pisin, literally, pidgin talk
Date: 1974
: an English-based creole that is a national language of Papua New Guinea

I had to look it up. ;-)

I agree it would be loads of fun in a campaign, it would sure help in
suspending ones disbelief. The only seriously lengthy campaign I have run (5
or so yrs), I developed the Common Tongue (it had started as an AD&D game)
around archaic english spelt with a phoenetic alphabet slightly more
comprehensive then the one we use. Somewhere around 40 letters IIRC, simple
enough for the players to quickly grok, and modeled after ours and the
russian one I can never spell. ;)
This gave two very good results. The suspension of disbelief and sharply
reducing the literacy of the players in respect to the game. The letters
were similar enough you could recognize many simple words, and the only
changes I made to syntax were to force myself to write the props useing the
language (wanted posters, correspondance, Royal Decree's, etc.) in an
archaic style akin to Henry David Thoreau. I love that guy. Occasionally if
I wanted the prop to be more arcane, I would switch to Elizabethan era
syntax and vocabulary.
Of course when one undertakes a task like that, it can take up a hell of a
lot of one's  time.
Are there any Traveller alphabets besides the fonts Binladi and whatever
that other one I saw was. Can't remember the name, goshdurnit! But these are
not supposed to be the alphabets used in the 3I, are they?
BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

BZA

------------------------------

Date: Thu, 19 Aug 1999 18:38:30 -0500
From: Kenneth Bearden -- Walker Jane Productions <dreamer@brokersys.com>
Subject: Re: Starship Combat Question...

SD Mooney wrote:

> I've the greatest respect for you but your post surprised me.

Yeah, I knew I would get flamed, but Leonard has always irked me.  He always
talks down to people when he responds.  Go back to the archive and check his
posts to people.  He's always like that.

When I used to participate on the list before, I never read his posts and
always ignored him.  I guess I'll keep doing that.

That's it for me on this discussion.  No use adding fuel to something that
could explode into a flame fest.

Thanks,

Kenneth.

------------------------------

Date: Thu, 19 Aug 1999 20:07:53 -0400
From: "DaveShayne" <daveshayne@email.msn.com>
Subject: RE SL for Traveller, Long

It's taken me a bit of time, but I think I've come up with some Ideas to
help the conversion process along.

First for infantry fire rules.

Squads (and crews) are rated based on the weapons of the individuals

Firepower (FP) is largely a result of rate of fire
  1/3 FP for a revolver or bolt action weapon
  1/2 FP for a semi-auto weapon
  1 FP for 3/5 ROF
  2 FP for 10 ROF (Higher depending on ammo availability ALA german mg's)

Penetration (PEN)
  Because of the different personal armor options available in traveller, I
find the need for a PEN/ARM
comparison. (In SL there is of course only 1 armor type - none.)
  I worked it out based on the pen factors from Azhanti High Lightning. But
you can probably figure them out from your preferred resolution system. The
basic mechanism is if penetration equals or exceeds armor then you roll fire
resolution normally, If penetration is less than armor ADD the difference to
the fire res.
(SL is Backward that way.)
  For squads with mixed weapon types. determine PEN by multiplying each
weapons PEN by it's FP,
then dividing the sum for all weapons, then dividing by the squad FP rating.

Range (RNG)
  Determine effective range by dividing the weapons maximum range in meters
by 100 (remember that fire at up to double range is posible at 1/2 FP)
For the range of a squad with multiple weapon types use the procedure
outlined under Penetration (above)
substituting RNG for PEN in the calculations of course.

Morale (MOR)
   OK this one you just choose numbers that work
6 for green troops, 7 for regulars, 8 for elites or whatever scheme fits
YTU.

Leaders
  Leaders work like standard SL except use two ratings: Leader skill for
rally, entrenchment, etc.
and Tactics Skill for fire combat, instead of the catchall leadership rating
in SL.

  For vehicle combat and weapon charecteristics I think the easiest way to
do it is to assign armor mods and weapon capabilities on a basis of how the
various weapons/vehicles relate to each other in YTU (but partly this is
because I haven't had a chance to really look into this in any detail {Lots
of things going on at work})

  The really fun part is assigning "National Charecteristics" to the units.
As an example think about the Vargr; 'Vargr are frequently charecterised as
"inconsistent".... driven by dominance and... charisma." They would be more
likely to break but easier to rally... hmm... you could probably model them
with the americans straight out of the box. They are Dogfaces after all.
<big grin>

  Some other things that come to mind.

  Any unit equiped soley with Lasers and/or gauss weapons can fire without
automatically losing concealment. (perhaps a die roll depending on
circumstances)

  Many Grav-vehicles will have functionally unlimited movement points in
game terms, but noe efects would slow them down to a bit faster than an
Armored car.

  Lots of problems still to be worked out perhaps if others are interested
I'll work it out in more detail later.

NOTE: "Squad Leader is Avalon Hills trademark name for it's world war II
infantry combat game" and nothing in this posting is meant to infringe upon
said trademark or to be a replacement for the said game. If you're intereted
in squad level combat pick up a copy. It's a goodun.

Please note that I'm an American so all errors of gramar usage and spelling
can be attributed to the fact that english isn't really my native tongue.

daveshayne@msn.com is what msn told me, but friends say
daveshayne@email.msn.com is how it comes through

No poor dumb B.E.M. ever won an interstellar war by dying for it's species.
You win the war by making the other poor dumb B.E.M. die for it's species

------------------------------

Date: Thu, 19 Aug 1999 17:17:19 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Starship Combat Question...

>From: Kenneth Bearden -- Walker Jane Productions <dreamer@brokersys.com>
>Subject: Re: Starship Combat Question...
...
>Good old Leonard.  I'm away from the list for a year and a half.  I come
back, and
>good old Leonard is still at his keyboard, plugging away.
...
>Kenneth.

  I've already noted that you don't seem to have changed a bit. Thank 
the dice gods that there's no ranting about task systems just now.

------------------------------

End of Traveller-digest V1999 #981
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address to the "subscribe" command; for example, to subscribe
"local-traveller":

subscribe traveller-digest local-traveller@your.domain.net

A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
